What I did with this some months ago as an experiment with this was adding a "BEPIS" type in the game, a type that was resisting any other type and itself, but normal, to which it was weak to, and I made Charmander being of this type to test it, and it worked. Was a fun thing to do
I'm still amazed how I can just build a childhood game from source, and even modify some stuff from it super easily
@Siphonay How many more types are there room for?
@not_on_pizza I don't actually know but my guess would be that there would be a maximum number of 255 types since every other thing is the game is coded using 8-bit adresses
@Siphonay That's so cool!
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