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#blender

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Dimitris Evgenidis 🎮💻🧙🏽‍♂️<p>Aras Pranckevičius on Unity Engine and Blender <a href="https://youtu.be/ioMKDonZcgg?si=D00--nBBKMC9DyE0" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/ioMKDonZcgg?si=D00--n</span><span class="invisible">BBKMC9DyE0</span></a> <a href="https://mastodon.gamedev.place/tags/Unity3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/B3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B3D</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a></p>
Koz Ross<p>Been feverishly Blendering to make these kitbashed minis. Four done, seven to go!</p><p><a href="https://chaos.social/tags/Warhammer40K" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Warhammer40K</span></a> <a href="https://chaos.social/tags/3DModelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DModelling</span></a> <a href="https://chaos.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a> <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Art</span></a></p>
Aras Pranckevičius<p>Oy! Are you importing FBX files into <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a>? I have a new (WIP) FBX importer that would appreciate some testing. Blender forum thread: <a href="https://devtalk.blender.org/t/new-fbx-importer-feedback-and-discussion/39753" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devtalk.blender.org/t/new-fbx-</span><span class="invisible">importer-feedback-and-discussion/39753</span></a> and PR with details: <a href="https://projects.blender.org/blender/blender/pulls/132406" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">projects.blender.org/blender/b</span><span class="invisible">lender/pulls/132406</span></a> and builds to download: <a href="https://builder.blender.org/download/patch/PR132406/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">builder.blender.org/download/p</span><span class="invisible">atch/PR132406/</span></a></p><p>It uses most excellent "ufbx" library, but turns out there's still a lot of massaging the data into blender's data. Especially with skeletons/armatures and animations it is complex.</p>
Anton Palmqvist<p>I continuously update the database at <a href="https://api.physicallybased.info" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">api.physicallybased.info</span><span class="invisible"></span></a> and the website at <a href="https://physicallybased.info" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">physicallybased.info</span><span class="invisible"></span></a></p><p>Some of the recent updates include:<br>- New materials<br>- New cameras (now also with resolutions)<br>- New light sources<br>- More accurate complex IOR values for metals<br>- Nicer display of references, with more info<br>- Started work on API v2</p><p><a href="https://mastodon.gamedev.place/tags/CG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CG</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/PBR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PBR</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/MaterialX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialX</span></a> <a href="https://mastodon.gamedev.place/tags/B3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B3D</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a></p>
dbat :godot:<p><a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/Addon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Addon</span></a> <a href="https://mastodon.gamedev.place/tags/Help" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Help</span></a> </p><p>Imagine an addon in Blender that let's you rename all the children of a selected Collection such that:</p><p>somename -&gt; somename--noimp</p><p>(And perhaps the other way too:)<br>somename--noimp -&gt; somename</p><p>This would be a nice way to control when you want stuff in a collection to NOT appear in Godot, but don't have the time to manually rename everything.</p><p>Any clues how to write this?</p><p>Maybe a right-click menu on the collection in the Outliner?</p><p>🦇</p>
hare_ware<p>🏏<span> wip<br>A green bat is a </span>🦗cricket 🦇<span>bat.<br>My old sona used to be a bat, and at another point in time, was this hue of green-blue. <br><br></span><a href="https://fish.hareware.xyz/tags/furry" rel="nofollow noopener noreferrer" target="_blank">#furry</a> <a href="https://fish.hareware.xyz/tags/art" rel="nofollow noopener noreferrer" target="_blank">#art</a> <a href="https://fish.hareware.xyz/tags/blender" rel="nofollow noopener noreferrer" target="_blank">#blender</a> <a href="https://fish.hareware.xyz/tags/b3d" rel="nofollow noopener noreferrer" target="_blank">#b3d</a></p>
Joshua Byrd<p>Really enjoyed watching 'Flow' with my daughter. Makes me wanna learn <a href="https://bne.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> properly someday. Well deserved Oscar win too! <a href="https://www.abc.net.au/news/2025-03-24/flow-movie-review-gints-zilbalodis/105088016" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">abc.net.au/news/2025-03-24/flo</span><span class="invisible">w-movie-review-gints-zilbalodis/105088016</span></a></p>
TheDevBlog<p>Which looks better? </p><p>(A) has defined black lines on every edge, while (B) does not. I'm going for a low poly look, but trying to nail down the art style before I make more textures. </p><p>Any feedback is appreciated!</p><p><a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.social/tags/rts" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rts</span></a> <a href="https://mastodon.social/tags/lowpoly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lowpoly</span></a> <a href="https://mastodon.social/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/bevy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy</span></a></p>
jeremi360<p>I working on something ( <a href="https://social.vivaldi.net/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> + <a href="https://social.vivaldi.net/tags/UCUPaint" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UCUPaint</span></a> )<br><a href="https://social.vivaldi.net/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a></p>
Armoured Wizard<p>Doodle Ship block out</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://dice.camp/tags/scumAndVillainy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scumAndVillainy</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a></p>
Mike Edwards<p>I love this movie and love how excited Latvia has been for the filmmakers</p><p><a href="https://www.indiewire.com/features/animation/flow-cat-statue-riga-latvia-best-animated-film-1235110849/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">indiewire.com/features/animati</span><span class="invisible">on/flow-cat-statue-riga-latvia-best-animated-film-1235110849/</span></a></p><p><a href="https://mas.to/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mas.to/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://mas.to/tags/flow" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>flow</span></a></p>
Amyccoon<p>It's coming along nicely. It's been a tad harder working without ADHD Meds but I'm managing.</p><p>Every person will have these 3 options, for all their poses. Rebreather, gasmask and just the balaclava.</p><p>Fun part? Whicever body you want. They all take the same parts. :)</p><p>Next it's the sniper guy! Exciting!</p><p>(Apologizes for the dirty balaclava one! Just made a homemade drier, used for the other two pre-curing)</p><p><span class="h-card" translate="no"><a href="https://techhub.social/@3dprinting" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>3dprinting</span></a></span> <a href="https://chaos.social/tags/resin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resin</span></a> <a href="https://chaos.social/tags/wargaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wargaming</span></a> <a href="https://chaos.social/tags/miniature" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>miniature</span></a> <a href="https://chaos.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://chaos.social/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://chaos.social/tags/wip" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wip</span></a> <a href="https://chaos.social/tags/artistic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>artistic</span></a> <a href="https://chaos.social/tags/tabletop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tabletop</span></a> <a href="https://chaos.social/tags/printing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>printing</span></a></p>
9to5Linux<p><a href="https://floss.social/tags/Linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Linux</span></a> Weekly Roundup for March 23rd, 2025: <a href="https://floss.social/tags/GNOME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GNOME</span></a> 48, <a href="https://floss.social/tags/GIMP" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GIMP</span></a> 3.0, <a href="https://floss.social/tags/Fedora" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedora</span></a> Linux 42 beta, <a href="https://floss.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> 4.4, <a href="https://floss.social/tags/elementaryOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>elementaryOS</span></a> 8.0.1, Kali Linux 2025.1, <a href="https://floss.social/tags/EndeavourOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EndeavourOS</span></a> Mercury Neo, <a href="https://floss.social/tags/Rescuezilla" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rescuezilla</span></a> 2.6, <a href="https://floss.social/tags/Finnix" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Finnix</span></a> 250, <a href="https://floss.social/tags/Calibre" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Calibre</span></a> 8.0, AerynOS, new <a href="https://floss.social/tags/RaspberryPi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RaspberryPi</span></a> tool, and more <a href="https://9to5linux.com/9to5linux-weekly-roundup-march-23rd-2025" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">9to5linux.com/9to5linux-weekly</span><span class="invisible">-roundup-march-23rd-2025</span></a></p><p><a href="https://floss.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSource</span></a> <a href="https://floss.social/tags/FOSS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FOSS</span></a></p>
Michael J. Coffey<p>Except for the areas in black (which are errors in my climate zone assignments), I've got my biomes in place. Roughly speaking:<br>Yellows = dominated by sand<br>Greens = dominated by grasses<br>Browns = dominated by trees<br>Greys = dominated by ice</p><p>Now it's a massive amount of cleanup as I figure out what should go in the missing spots, and where the overlaps are, and fill in selection artifacts...but then it's modeling custom plants and knowing where they live!</p><p><a href="https://scholar.social/tags/worldbuilding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>worldbuilding</span></a> <a href="https://scholar.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://scholar.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://scholar.social/tags/gimp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gimp</span></a></p>
Doodle 🏳️‍🌈<p>Every time I feel myself getting better at <a href="https://equestria.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> I feel good about it, while also feeling a sense of dread that I'm going to feel compelled to redo all of the previous levels I've made before releasing my game.</p><p>And the thing is...I know it would make things way better if I did. But, I'm also making a deliberate choice not to let refactoring (which I'm also applying to level design here) prevent me from releasing a game.</p><p>We'll see how I feel a few months from now I guess.</p><p><a href="https://equestria.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://equestria.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a></p>
Doodle 🏳️‍🌈<p>Started modeling a new level today!</p><p><a href="https://equestria.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://equestria.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://equestria.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
Armoured Wizard<p>more doodling</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://dice.camp/tags/scumAndVillainy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scumAndVillainy</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://dice.camp/tags/spaceship" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>spaceship</span></a></p>
aeva<p>I had a fun idea to use <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometrynodes</span></a> to UV map meshes with other meshes instead of textures, and, uh, crimes may have happened.</p>
aradgus<h2>building a VOXEL editing blender addon</h2> <p><a href="https://peertube.wtf/w/3mXQaML35SQYzCTQqGKB82" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">peertube.wtf/w/3mXQaML35SQYzCT</span><span class="invisible">QqGKB82</span></a></p>
dbat :godot:<p><a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Gltf" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gltf</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> </p><p>Does anyone know how to specify the gltf export options in Godot so that when it imports a blend file, they apply?</p><p>I want to set export_geometry_nodes_instances to true. </p><p>Is it a Project Settings thing, or something I can do via gdscript in an import plugin?</p><p>🦇</p>