repeatro<p>"We could dream big this time. When we’re designing things we imagine how it will look on-screen, but with FFX and the PS2, once we got down to work, what we were able to produce completely exceeded those initial expectations."</p><p>- Kazushige Nojima, Final Fantasy X scenario writer, 2001</p><p><a href="https://mastodon.social/tags/RetroTrivia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroTrivia</span></a> <a href="https://mastodon.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.social/tags/finalfantasy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>finalfantasy</span></a> <a href="https://mastodon.social/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://mastodon.social/tags/jrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>jrpg</span></a> <a href="https://mastodon.social/tags/PS2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PS2</span></a> <a href="https://mastodon.social/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.social/tags/ambient" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ambient</span></a></p>