
My new article is about how different types of shoes can affect game development and how games deal with this in practice: https://simonschreibt.de/gat/the-high-heel-problem/
#gamedev #techart #animation #highheels
My new article is about how different types of shoes can affect game development and how games deal with this in practice: https://simonschreibt.de/gat/the-high-heel-problem/
#gamedev #techart #animation #highheels
Atm, best shader to remove noisy artifacts:
https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8
Bugs: Different visuals if i look in X or Y axis ¿?
X: Lines goes more fat, but they are stable,
Y: They looks as it should in distance but jazzing due TAA
Any idea whats happening?
Due procedural textures lacks of mipmaps, how to fix them in the material? Is to avoid in far view looks noisy.
All without use the TextureSample/Texture object trick.
Any idea? #UnrealEngine #UE5 #TechArt #Indiedev
Due people liked the Super Saiyan cone, did a small video
#UnrealEngine #UE5 #Gamedev #TechArt #VFX #realtimevfx
OMG! So cool! Plugged fresnel node into Emissive
#UnrealEngine #UE5 #Gamedev #TechArt #VFX #realtimevfx
Trying a more Toon style. #UnrealEngine #UE5 #TechArt
Ooh! This fake reflections using the Fresnel node
#UnrealEngine #UE5 #TechArt
New VFX/Tech Art Newsletter is out!
Got the gradient as desired & mathematically accurate.
After all tests and alternatives, saved 3 with different perfomance and customization to cover all needs.
Use VertexInterpolator to move calcs from pixel shader to vertex shader reducing overall ins count.
#UnrealEngine #UE5 #Indiedev #TechArt
Doc explaining the material im trying to achieve for help.
#UnrealEngine #UE5 #TechArt
Trying to improve the linear gradient to be more easy to customize but can't get it working as expected.
The idea is create a MidPoint offset that you can move to tell color dominance in the blending keeping always the top/bottom colors set in lerp.
Any idea? #UnrealEngine #UE5 #Gamedev #TechArt
Found two more nice examples for optimization in #InfinityNikki and added them to my article: Animation Culling.
https://simonschreibt.de/gat/infinity-nikki-one-way-window/#update1
#gamedev #techart
Updated my "Textures for VFX Database".
All links to flippednormals.com were broken. Now they work again. Feel free to report broken links or resources which are not already in the DB to me!
Making progress!
Still rough, but the foundation is there!
Is left or right the impostor?
This week we'll have a look at how to render vegetation imposters in #unity. We will use two shader tricks:
https://simplygon.com/posts/4bf1787d-6d76-48a7-9111-787d6985005c
Still early, but progress is progress!
In this weeks Simplygon blog I'll showcase how to use the new import&export subsystem in #UnrealEngine to get more control over your asset optimization.
https://simplygon.com/posts/79b9d141-4bc2-44db-a7cb-8fc32d519f03