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#techart

4 posts3 participants0 posts today
Simonschreibt (he/him)<p>My new article is about how different types of shoes can affect game development and how games deal with this in practice: <a href="https://simonschreibt.de/gat/the-high-heel-problem/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/gat/the-high-</span><span class="invisible">heel-problem/</span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/highheels" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>highheels</span></a></p>
DavitM<p>Atm, best shader to remove noisy artifacts:<br><a href="https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bgolus.medium.com/the-best-dar</span><span class="invisible">n-grid-shader-yet-727f9278b9d8</span></a></p><p>Bugs: Different visuals if i look in X or Y axis ¿?<br>X: Lines goes more fat, but they are stable,<br>Y: They looks as it should in distance but jazzing due TAA </p><p>Any idea whats happening?</p><p><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
DavitM<p>Due procedural textures lacks of mipmaps, how to fix them in the material? Is to avoid in far view looks noisy.</p><p>All without use the TextureSample/Texture object trick.</p><p>Any idea? <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/Indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Indiedev</span></a></p>
DavitM<p>Laplacian Texture Blending in Substance Designer</p><p>🪢 Link 🪢 www.artstation.com/blogs/hauket...</p><p> <a href="https://mastodon.gamedev.place/tags/substanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>substanceDesigner</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
DavitM<p>Due people liked the Super Saiyan cone, did a small video<br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a></p>
DavitM<p>OMG! So cool! Plugged fresnel node into Emissive 😍<br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a></p>
DavitM<p>Trying a more Toon style. <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
DavitM<p>Ooh! This fake reflections using the Fresnel node 😎<br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
Simonschreibt (he/him)<p>New VFX/Tech Art Newsletter is out!<br>📃Read online: <a href="https://simonschreibt.de/?na=view&amp;id=21" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/?na=view&amp;id=2</span><span class="invisible">1</span></a><br>✋Subscribe: <a href="https://simonschreibt.de/newsletter/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">simonschreibt.de/newsletter/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a></p>
DavitM<p>Got the gradient as desired &amp; mathematically accurate.</p><p>After all tests and alternatives, saved 3 with different perfomance and customization to cover all needs.</p><p>Use VertexInterpolator to move calcs from pixel shader to vertex shader reducing overall ins count.<br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
Simonschreibt (he/him)<p>Need new art for your flat? Just skip through the render targets of an Unreal Build!<br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
DavitM<p>‪Doc explaining the material im trying to achieve for help.<br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p><p><a href="https://thirsty-woodwind-76c.notion.site/Gradient-1a9b06d46afc80499097e77fd8f07f82" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">thirsty-woodwind-76c.notion.si</span><span class="invisible">te/Gradient-1a9b06d46afc80499097e77fd8f07f82</span></a></p>
DavitM<p>Trying to improve the linear gradient to be more easy to customize but can't get it working as expected. </p><p>The idea is create a MidPoint offset that you can move to tell color dominance in the blending keeping always the top/bottom colors set in lerp.</p><p>Any idea? <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
Simonschreibt (he/him)<p>Found two more nice examples for optimization in <a href="https://mastodon.gamedev.place/tags/InfinityNikki" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>InfinityNikki</span></a> and added them to my article: Animation Culling. 🌞<br><a href="https://simonschreibt.de/gat/infinity-nikki-one-way-window/#update1" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/gat/infinity-</span><span class="invisible">nikki-one-way-window/#update1</span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
Simonschreibt (he/him)<p>Updated my "Textures for VFX Database".<br>All links to flippednormals.com were broken. Now they work again. Feel free to report broken links or resources which are not already in the DB to me!</p><p><a href="http://www.vfxtexdb.simonschreibt.de/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://www.</span><span class="">vfxtexdb.simonschreibt.de/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a></p>
Danylo Hoshko<p>Making progress! ✅ First pass at multiple view modes + initial screen-space UV processing.</p><p>Still rough, but the foundation is there! 🚀</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/Graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Graphics</span></a></p>
Jesper Tingvall<p>Is left or right the impostor? </p><p>This week we'll have a look at how to render vegetation imposters in <a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a>. We will use two shader tricks:</p><p>🌲 Fade orthogonal planes<br>🌳 Noise normals</p><p><a href="https://simplygon.com/posts/4bf1787d-6d76-48a7-9111-787d6985005c" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simplygon.com/posts/4bf1787d-6</span><span class="invisible">d76-48a7-9111-787d6985005c</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
Simonschreibt (he/him)<p>what a nice detail, to let the soft cloth of the tent react to nikki and momo!<br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
Danylo Hoshko<p>💡 First steps in adding real lighting &amp; shading to my tiny 3D renderer! </p><p>Still early, but progress is progress! 🚀🎨</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/Graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Graphics</span></a></p>
Jesper Tingvall<p>In this weeks Simplygon blog I'll showcase how to use the new import&amp;export subsystem in <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> to get more control over your asset optimization.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p><p><a href="https://simplygon.com/posts/79b9d141-4bc2-44db-a7cb-8fc32d519f03" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simplygon.com/posts/79b9d141-4</span><span class="invisible">bc2-44db-a7cb-8fc32d519f03</span></a></p>