Hey! Want to earn a little bit of spare cash and help out #bevy and the #rust #gamedev ecosystem? Take a look at https://github.com/gltf-rs/gltf/issues/346 and try and fix it.
Malek, who I can only describe as a lovable VR-obsessed gremlin, has put a $100 bounty on a fix for GLTF imports. Bother him with questions!
Navigating Complexity in Game Development: A Deep Dive into Bevy and Rust
As game development evolves, the need for sophisticated design tooling becomes critical. A developer's journey with Bevy and Rust highlights the challenges and triumphs of managing complexity in game ...
It's a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.
After some brainstorming with @alice_i_cecile I replaced trait-based context creation with triggers.
It was quite a significant refactor, but defining reloadable bindings in observers is so convenient.
See the changelog for more details
I've been working on the command interface UI for my #RTS game. Everything is still very much placeholder material, but it feels important to get something halfway decent looking and functional. The scrolling took way longer than I anticipated.
It's a networking crate for the Bevy game engine.
Connected clients are now represented as entities, and all related APIs are now component-based.
We also switched from Bincode to Postcard. This provides better varint serialization and opens the door for no_std support after the 0.16 release.
I also rewrote the quick start guide. Feedback about it is highly appreciated!
Toggle button & button group. Using bevy UI. #bevy #bevy_engine #ui #gamedev
After a bit of procrastination, it's time for this week's #bevymergetrain :) If you're new around here, every Monday I go over the community-approved #opensource PRs for #bevy, our #rustlang engine for #gamedev.
Despite merging aggressively yesterday, there's 24 PRs ready: https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review
For the last few weeks I've been experimenting with building a little point and click game and I’m having a lot of fun making it!
There's not much to do in the game yet, but I’ll share updates here.
Now on:
My friend sl4cer will be streaming my game Unhaunter in 1 hour, at 5pm UTC. Watch it at https://www.twitch.tv/sl4cer - and I would love feedback, what do you think of the game?
We are live on YouTube with the 9th virtual #Bevy Meetup and the first talk of tonight: "Networking in Bevy with ECS replication" -join us: https://www.youtube.com/watch?v=fNuolgA_88k #rustlang #gamedev @bevy
The 9th virtual #Bevy meetup starts now, join the livestream and Q&A: https://www.youtube.com/live/fNuolgA_88k #rustlang #gamedev
12h until the next virtual #Bevy Meetup starts, join us in the livestream on Youtube for live Q&A: https://www.youtube.com/live/fNuolgA_88k #rustlang #gamedev
Quick reminder: only 48h till the next virtual #Bevy Meetup: https://www.meetup.com/bevy-game-development/ #rustlang #gamedev
Hi! Vacation is over, and I'm back on the #bevymergetrain. Each Monday (well, not when I'm off work!) I go over the community-made, community-approved PRs for #bevy, the #opensource #rustlang engine for #gamedev that I'm fortunate to have a full-time job maintaining.
Judging by our crowd-sourced labelling, there's 16 PRs in the backlog today to chew through: https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review
Let's go over them together and you can see how the sausage is made :)
In 2 weeks the 9th #Bevy meetup happens with this amazing lineup of presentations from Reactivity over ECS replication to an experience report of being an early adopter! Don't miss the live stream: https://www.youtube.com/watch?v=fNuolgA_88k #rustlang #gamedev
btw havent worked on this #bevy stuff in a bit but published this project's code on https://codeberg.org/doomy/qz
doing some kind of wild stuff with assets (multiple stages, assets referencing other assets) and serialization/deserialization. the whole thing is a good example of why we really really really need `bsn`.
I believe collections are also now reflect-able, which was not the case when I wrote this.
Here's an updated guide on deploying a Bevy 0.15 project to Android. https://blog.erikhorton.com/2025/02/15/bevy-and-android.html #rustlang #bevy #android