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#gamedev

601 posts516 participants13 posts today
Bryce Dixon<p>With Monolith Productions closing, I'm interested in looking at game studios in other countries (namely Germany, Denmark, Sweden, and New Zealand). Does anyone have advice or resources for that?</p><p><a href="https://mastodon.brycedixon.dev/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Vittorio Romeo<p>Just published a short <a href="https://mastodon.gamedev.place/tags/cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpp</span></a> article that benchmarks the AoS (Array of Structures) layout versus the SoA (Structure of Arrays) layout in a 2D particle simulation.</p><p>You can try out the benchmark right in your browser!<br><a href="https://vittorioromeo.com/index/blog/particles.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">vittorioromeo.com/index/blog/p</span><span class="invisible">articles.html</span></a></p><p><a href="https://mastodon.gamedev.place/tags/sfml" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sfml</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://mastodon.gamedev.place/tags/performance" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>performance</span></a></p>
Bee O'Problem :godot:<p>Gamedev. Stream. Now.</p><p>(I forgor to announce earlier so I'm doing the short version)</p><p><a href="https://twitch.tv/BeeOProblem" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.tv/BeeOProblem</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/livestream" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>livestream</span></a> <a href="https://mastodon.gamedev.place/tags/live" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>live</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/twitch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>twitch</span></a></p>
Weary Wulf<p>[P] Hm. If there's anything my current experiences have taught me? If I want to play an actually good game, either grab an old title (like Thief), an AA (like Subnautica; Below Zero), or an indie (like Cavern of Dreams). I honestly can't gst over the state of AAA games right now. I'm straining my mind to remember when the last good one was. It's kind of an emp5y void that begins after Portal 2 ends. There must've been something decent after that, right... ?</p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a></p><p>-1</p>
Luke Frank<p>Did this on my phone in the Sketchbook app during a quiet family evening. Not my usual medium but not bad either!! Haha!<br><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/sketch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sketch</span></a> <a href="https://mastodon.social/tags/dailydoodle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dailydoodle</span></a></p>
Doodle 🏳️‍🌈<p>Getting close to something that feels like a vertical slice in my game. One thing I've been putting off is adding a hub area and also the ability to upgrade your abilities (like better jump height, air mobility, boost speed, etc). Once that's done and there are ways to travel between levels, it's basically just a matter of making more of them and adding polish.</p><p>Which isn't nothing, but it's a nice feeling to finally be getting to this point. Also ignore the fact I'm falling off the platform...I had to take a screenshot and the surface wasn't flat </p><p><a href="https://equestria.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://equestria.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://equestria.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a></p>
Sentou Gakuen<p>A student without a roof is like a test without answers—doomed to fail! Fortunately, that won’t be a problem anymore as Player Housing update is here 🏠✨<br><a href="https://store.steampowered.com/news/app/405680/view/616535451664122981" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/news/ap</span><span class="invisible">p/405680/view/616535451664122981</span></a> <a href="https://mastodon.social/tags/ShowcaseSunday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ShowcaseSunday</span></a> <a href="https://mastodon.social/tags/VisualNovel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VisualNovel</span></a> <a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
Aleq de Villiers<a href="https://pixelfed.social/discover/tags/Godots?src=hash" title="#Godots" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#Godots</a> 's new spring bones are fun<br> <br> <a href="https://pixelfed.social/discover/tags/gamedev?src=hash" title="#gamedev" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#gamedev</a> <a href="https://pixelfed.social/discover/tags/TestEnviroment?src=hash" title="#TestEnviroment" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#TestEnviroment</a>
Chappington<p>8 days until it's time to load up the Iron Village train!</p><p><a href="https://store.steampowered.com/app/3011060/Iron_Village/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/301</span><span class="invisible">1060/Iron_Village/</span></a></p><p><a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/townbuilder" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>townbuilder</span></a> <a href="https://peoplemaking.games/tags/citybuilder" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>citybuilder</span></a> <a href="https://peoplemaking.games/tags/ironvillage" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ironvillage</span></a> <a href="https://peoplemaking.games/tags/cozygames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cozygames</span></a> <a href="https://peoplemaking.games/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://peoplemaking.games/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://peoplemaking.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://peoplemaking.games/tags/cozygaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cozygaming</span></a> <a href="https://peoplemaking.games/tags/pixelgame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelgame</span></a> <a href="https://peoplemaking.games/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://peoplemaking.games/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a></p>
TheDevBlog
Public

I've been working on the command interface UI for my #RTS game. Everything is still very much placeholder material, but it feels important to get something halfway decent looking and functional. The scrolling took way longer than I anticipated.

Rachel Wil Singh ~ Moos-a-dee
Public

I've finished writing v1 of my "Intro to Game Development for Teens" for the camp I'm teaching this week.

The instructions are available for free and after this week I will also be writing a free teacher's guide if anyone else wants to go over this with their class or kids or whatever else.

(It's "for teens" because you need knowledge of the x, y coordinate plane and the guide covers the distance formula.)

moosadee.gitlab.io/courses/kid

#gamedev#love2d#lua
stux⚡
Public

Just tried this with over 2000+ actors on iPhone and it worked still perfectly smoothly :blobcatgiggle:

I wonder what the limit would be 🤔