
In the beginning of 2018, I worked with @sabakudoesart.bsky.social on a ingame action-adventure within #santria using PICO-8 color palette called "Pine of Time". Was a fun project!
In the beginning of 2018, I worked with @sabakudoesart.bsky.social on a ingame action-adventure within #santria using PICO-8 color palette called "Pine of Time". Was a fun project!
(in addition to being funny, it clarifies that the game is not glitching out - we're just screwing with you)
Friendly reminder for #gamedev #Indiedev you can always use, #Resonite, #Godot, #Gamemaker. It isn't all just #Unreal or #Unity for games/experiences. :3
RE: https://bsky.app/profile/did:plc:xtg6uhgsy2j7k2a6qtcood2w/post/3lk7e2fnfl22s
Time to leap some chasms!
OMG Princess Ursula finally has a Steam page!
AND a new trailer!
Check out this delightfully animated interactive tale I've been working on. I hope you like it.
Like it? Add to your wishlist!
Saty 2 is finished!
Tonight, I will create a itchio page for it
Hi #screenshotsaturday! Still working on my #santria character profile sprint and Amanda is really a ball of positive energy!
Doing some isometric 3d tests for peeps, having my fun
I have released a second demo for Saty 2
this demo is really close to what the final game is going to look and feel like so it is more like a unpolished release rather then a demo but I'm still calling it a demo
If development keeps at its current rate, then Saty 2 should be finished either this week or early next week!
Check it out!
https://itch.io/b/2863/california-fire-relief-bundle
I finally did it, now I have a shader/lighting system that can do color quantizing, mapping colors to a arbitrary color palette using different color models AND do dithering, all at runtime (and no matter how bad I am implementing this, framerate is still over 900), and I can mix all these effects:
#indiedev #pixelart #gamemaker #solodev #shadermagic
Check it out! https://s.team/a/3401180/