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#indiedev

281 posts256 participants12 posts today
Ash Noodle
Public

Tidied up my itch io account this morning. Deleted a few games, added a couple of old interactive fiction I'd forgotten, re-organised the collections, and deleted most of the music. #indiedev #gamedev

Michelle Rakar
Public

I officially started my #RPGMaker Game Jam project today! I mostly set up my project file, but I also managed to get one of my core mechanics working where the player can type commands in a console and it outputs text files to a location in the project folder.

As usual, I'll be posting more frequent updates over on my BlueSky account.

Jess🌺(Blobun out now!) :itsfree: :therian:
Public

🦨and here's some of the puzzle editor improvements in action. The buttons update to reflect the current state of the puzzle, with the new feature being highlighting the next octogem in sequence - helpful if you're placing them while making the puzzle

cagibidev
Public

#FediJam : a bit tired, but I published the half-finished v2 demo here: cagibi.itch.io/solar (password: sail).
Tutorial is playable even if it's missing 1 step. Race is playable as a toy (no ranking or anything).
Fullscreen is currently broken because Escape is also the key for pausing the game. Also I should get rid of the html wrapper/borders at some point.
Overall, using high_impact is nice (ridiculously smol binaries!), if much lower-level and slower than developing in Godot.
#IndieDev