
It's time for the (very late) Owl Gazette 2025 #11!
What happened last week? Let's recap!
Patreon: https://www.patreon.com/posts/owl-gazette-2025-124615482
Ko-fi: https://ko-fi.com/post/The-Owl-Gazette-2025-11-F2F51C99MS
It's time for the (very late) Owl Gazette 2025 #11!
What happened last week? Let's recap!
Patreon: https://www.patreon.com/posts/owl-gazette-2025-124615482
Ko-fi: https://ko-fi.com/post/The-Owl-Gazette-2025-11-F2F51C99MS
In this clip of #deepinthelab I will show you a little homage to #ResidentEvil Are you familiar with the reference? :) #gamedev #indiegame #indiegamedev #horrorgame #survivalhorror #game #Indiedev #horror #gaming #adventuregame Game made in @construct.net [bsky.app] and @blender3d.bsky.social [bsky.app]
Interesting public domain assets: "The Universal Animation Library - 120+ animations, created using a universal humanoid rig, which is compatible with Unreal Engine, Godot and Unity" https://quaternius.itch.io/universal-animation-library
Xbox menziona Hollow Knight: Silksong in un nuovo post, alimentando le speranze di un'uscita nel 2025. Il gioco è però ancora avvolto nel mistero, cautela quindi. #Silksong #Xbox #indiedev
I officially started my #RPGMaker Game Jam project today! I mostly set up my project file, but I also managed to get one of my core mechanics working where the player can type commands in a console and it outputs text files to a location in the project folder.
As usual, I'll be posting more frequent updates over on my BlueSky account.
Core to the Motif approach is dice labels (or "flavors" in Motif-speak). It's really one of my favorite things! (And I love seeing other designers use dice labels.) Each die is a unique factor. Explore these #TTRPGThoughts with me!
https://thoughtpunks.com/dice-labels-the-heart-of-the-motif-approach/
Dismissing the relevancy of a programming paradigm which you don't understand is a force that acts against your growth and learning. All paradigms have their place; their positives and negatives.
Somedays it be like dis...
#gamedev #indiedev #indiegame #videogames #art #sketch #dailydoodle
"Neofeud is hands down the best point and click adventure game ever" --Steam reviewer https://store.steampowered.com/app/673850/Neofeud/ https://silverspook.itch.io/neofeud #indiedev #indiegame #pointandclick #adventuregame
I've put together one last dev diary before Iron Village's release: https://lunarchippy.games/2025/03/20/diary-41-release-approaching/ (Don't worry, there will be more post-release!)
Also, 4 more days until the release day - March 24th!
#FediJam : a bit tired, but I published the half-finished v2 demo here: https://cagibi.itch.io/solar (password: sail).
Tutorial is playable even if it's missing 1 step. Race is playable as a toy (no ranking or anything).
Fullscreen is currently broken because Escape is also the key for pausing the game. Also I should get rid of the html wrapper/borders at some point.
Overall, using high_impact is nice (ridiculously smol binaries!), if much lower-level and slower than developing in Godot.
#IndieDev
Lods are always problem for me...
Game: https://store.steampowered.com/app/2245180?utm_source=Mastodon
Hi
https://store.steampowered.com/app/3317630/Christines_Care/
since my game Christine's Care is about to launch next week (the 25th) I'm starting to get spammed with "review opportunities" aka scammers trying to get a free key to play themselves or (more likely) to resell them
No thanks! #indiedev #indiegame #visualnovel #yuri
Hoy estare stremeando el capitulo 1 de una serie de GameDev en vivo. Basicamente estare dando los primeros pasos en la creacion de mi proximo juego.
Desde 0 y sin filtros xD